Skip to main content
English (en)
Dansk (da)
Deutsch (de)
English (en)
Español - Internacional (es)
Gaeilge (ga)
Italiano (it)
Latviešu (lv)
Lietuvių (lt)
Polski (pl)
Português - Portugal (pt)
Română (ro)
Ελληνικά (el)
You are currently using guest access (
Log in
)
AugmentedWearEdu
Home
Courses
AugmentedWearEdu
augmentedwearedu-c1
1. Introduction to immersive technologies
1.2. Immersive technologies - Augmented - Virtual ...
A1d0Pjh7dG8
◄ 1.1. Immersive technologies - Introduction
Jump to...
Jump to...
Announcements
1.1. Immersive technologies - Introduction
1.3. Immersive technologies - Metaverse
2.1. VR devices - technical parameters
2.2. VR devices - tracking technologies
2.3. VR devices - input methods
2.4. VR devices - specialized input devices
2.5. VR devices - review of VR devices
2.6. VR devices - summary
2.7. VR devices - Making VR game in CoSpaces
3.1. Augmented Reality - Introduction
3.2. Augmented Reality - Devices
3.3. Augmented Reality - Software
3.4 Augmented Reality - STEAM
3.5 Augmented Reality - Creating experiences
4.1. Introduction to haptics
4.2. Haptic interfaces
4.3. Tools for haptic content creation
4.4. Some examples of haptics in education
4.5. A simple wearable haptics demo
5.1. Introduction to AR/VR/haptics integration in education
5.2. Digital resources: common multimodal tools. Pros and cons.
5.3. Examples of multimodal simulations for STEM
5.4. Assessment of using multimodal content in STEM education
5.5. Empowering learners with multimodal content
1.3. Immersive technologies - Metaverse ►
Tutoriale disponibile
×
Schimbare parolă
Editare profil
Înrolare într-un curs
Completare chestionar
Utilizare forum
Completare test