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AugmentedWearEdu
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AugmentedWearEdu
augmentedwearedu-c1
5. AR/VR/haptics integration
5.4. Assessment of using multimodal content in STE...
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◄ 5.3. Examples of multimodal simulations for STEM
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1.1. Immersive technologies - Introduction
1.2. Immersive technologies - Augmented - Virtual Reality continuum
1.3. Immersive technologies - Metaverse
2.1. VR devices - technical parameters
2.2. VR devices - tracking technologies
2.3. VR devices - input methods
2.4. VR devices - specialized input devices
2.5. VR devices - review of VR devices
2.6. VR devices - summary
2.7. VR devices - Making VR game in CoSpaces
3.1. Augmented Reality - Introduction
3.2. Augmented Reality - Devices
3.3. Augmented Reality - Software
3.4 Augmented Reality - STEAM
3.5 Augmented Reality - Creating experiences
4.1. Introduction to haptics
4.2. Haptic interfaces
4.3. Tools for haptic content creation
4.4. Some examples of haptics in education
4.5. A simple wearable haptics demo
5.1. Introduction to AR/VR/haptics integration in education
5.2. Digital resources: common multimodal tools. Pros and cons.
5.3. Examples of multimodal simulations for STEM
5.5. Empowering learners with multimodal content
5.5. Empowering learners with multimodal content ►
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